Hatch it. Train it. Bet it.
Every land comes with an egg. It hatches and grows through three tiers on its own. Send it training, even as an egg: it grows twice as fast and earns $BERRY from the moment it hatches. The higher its tier, the more it earns.
The training grounds
Training now
The $BERRY drip
Your trainer card
Wild battles
What your training monsters are up to. Every win is $BERRY.
Free
0 ETH
- A land with an egg. It hatches by itself in 30 minutes to 4 hours. Send it training now and it hatches twice as fast, then starts earning.
- Up to 6 free lands per block, shared by everyone.
- Plain wallets only, one per transaction.
Paid
0.002 ETH each
- Already hatched: starts at Tier 1, so it can train and earn from the first block.
- 30,000 $BERRY starter pack with every land.
- 4x the rare chests: Gold 48%, Diamond 12%, never Wooden. Rarer chests earn more.
Lands minted
Latest mints
Your team
Pick 5 Tier 3 monsters that are training. They stay in the Arena between battles and keep earning. Win a battle and you take one of the other trainer's monsters.
How a battle goes
- Press FIND A BATTLE. You're matched with a random team that's ready.
- 3 of your 5 and 3 of theirs are picked at random and fight one on one.
- Each fight is decided by type (chart below). Win more fights and you take one of their 3 monsters.
- Same number of wins: a draw, nobody loses anything. Both teams then rest for an hour.
Recent battles
Bloodlines
The egg decides the body, the field decides the element. 6 eggs on 6 fields make 36 bloodlines, each with its own colours and name.
Growing up
| Step | Idle | Training |
|---|---|---|
| Egg to Tier 1 | 30 min to 4 h | 15 min to 2 h |
| Tier 1 to Tier 2 | 1 to 8 h | 30 min to 4 h |
| Tier 2 to Tier 3 | 4 to 16 h | 2 to 8 h |
Paid mints start at Tier 1. Rarer lands take longer to hatch: no gem 30 min to 2 h, Ruby 1 to 3 h, Sapphire 1.5 to 3.5 h, Emerald 2 to 4 h (idle). Each later step takes 2x, then 4x (at least 4 h) as long as hatching.
Training weight
| Weight | |
|---|---|
| Tier 1 | 1 |
| Tier 2 | 3 |
| Tier 3 | 10 |
| Shiny Tier 3 (1 in 200) | 300 |
Times the chest (Wooden 1, Silver 1.25, Gold 1.5, Diamond 2) and the gem (Ruby and Sapphire 1.25, Emerald 1.5).
$BERRY
- 1,000,000,000 at most. 200M for the pool, 800M dripped to monsters in training.
- 400M over the first day after the mint opens, then half as much every day.
- Each moment's drip is split by weight between every monster in training.
- Claim any time. A monster sent to another wallet stops training and pays you first.